﻿using System.Windows.Forms;
using Factory2D = SharpDX.Direct2D1.Factory;
using FactoryWrite = SharpDX.DirectWrite.Factory;
using SharpDX.Direct2D1;
using System;

namespace OpenGameEngine
{
    internal static class Globals
    {
        public static MouseButtons[] MouseButtons = (MouseButtons[])Enum.GetValues(typeof(MouseButtons));
        public static Keys[] KeyNames = (Keys[])Enum.GetValues(typeof(Keys));
        public static RenderTarget RenderTarget;
        public static FactoryWrite FactoryWrite;
        public static Factory2D Factory2D;
        
    }
}
